//==============================================================================
// Militia_anim.txt
//==============================================================================

import Spear_defines_anim.txt

//==============================================================================
//define Head
//{
//   SetSelector
//   {
//      set hotspot
//      {
//         version
//         {
//            Visual Cavalry G Prodromos Head Copper//        }      
//      }
//   }
//}
//==============================================================================
define sword
{
   set hotspot
   {
      version
      {
         Visual Attachments G Sword Standard
      }
   }
}
//==============================================================================
anim Bored
{
	SetSelector
	{
		SetSelector
		{
			TechLogic none/Medium Militia/Heavy Militia/Champion Militia
			set hotspot
			{
				version
				{
					Visual Infantry G Militia_BoredA
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario G Kastor_BoredA
				}
			}
			set hotspot
			{
				version
				{
					Visual hero g melagius_boredA
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario G Agamemnon_boredA
				}
			}
		}
	}
}

//==============================================================================
anim Idle
{
		SetSelector
		{
			TechLogic none/Medium Militia/Heavy Militia/Champion Militia
			set hotspot
			{
				version
				{
					Visual Infantry G Militia_IdleA
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario G Kastor_IdleA
					connect RightHand Sword hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual hero g melagius_idleA
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario G Agamemnon_idleA
				}
			}
		}
}

//==============================================================================
anim Walk
{
		SetSelector
		{
			TechLogic none/Medium Militia/Heavy Militia/Champion Militia
			set hotspot
			{
				version
				{
					Visual Infantry G Militia_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario G Kastor_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand Sword hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual hero g melagius_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario G Agamemnon_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
				}
			}
		}

}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry G Militia_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.49 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
         }
      }
   }
}

anim Attack
{
		SetSelector
		{
			TechLogic none/Medium Militia/Heavy Militia/Champion Militia
			set hotspot
			{
				version
				{
					Visual Infantry G Militia_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario G Kastor_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Sword hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual hero g melagius_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				}
				version
				{
					Visual hero g melagius_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.42 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario G Agamemnon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.36 true   
               tag GenericSound 0.40 true   
//-- end auto generated sectiont
				}
			}
		}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Militia/Heavy Militia/Champion Militia
      set hotspot
      {
         version
         {
				Visual Infantry G Militia_DeathA
         }
      }
      set hotspot
      {
         version
         {
				Visual Scenario G Kastor_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
			Visual hero g melagius_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
		 }
      }
      set hotspot
      {
         version
         {
				
			Visual Scenario G Agamemnon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
         }
      }
   }
}
//==============================================================================

anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Militia/Heavy Militia/Champion Militia
      set hotspot
      {
         version
         {
				Visual Infantry G Militia_FlailA
         }
      }
      set hotspot
      {
         version
         {
				Visual Scenario G Kastor_FlailA
				connect RightHand Sword hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual hero g melagius_FlailA
         }
      }
      set hotspot
      {
         version
         {
				Visual Scenario G Agamemnon_DeathA
         }
      }
   }
}
